(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[6]
ST[1]
PB[Andrew Daly, 2d]
PW[Miss Sachiko Kodama, 2p]
KM[0.5]
RE[B+R]
SO[BGJ 18, October 1972, Page 10]
AN[Iwamoto, 9p & Daly]
BR[2 dan]
WR[2 dan pro]

AB[dp][pp][dj][pj][dd][pd]

C[Copyright British Go Association 1972, 2000 No time limit (3
hours 20 minutes).  
];W[qf]
C[Daly (D) White 2 to Black 17 are almost straight out of Basic
Techniques, p.116 dia 2.  
];B[nd];W[fc];B[jc];W[df];B[ef];W[eg];B[ee]
;W[cc];B[dc];W[cd];B[cb];W[de];B[fd]
(;W[dg]
C[Iwamoto (I) White 16 is usually played at 34(B), and then at.
16.  
]LB[bb:B]
;B[je]
C[Daly (D) White 2 to Black 17 are almost straight out of Basic
Techniques, p.116 dia 2. The exchange of 34(B) to 35(C) was left
for later and this worried me, as white had possibilities at
A.  Iwamoto (I) Black 17 is good.  
]LB[eb:A][db:C][bb:B]
;W[dm];B[fp]
C[(I) Black 19 is good.  
];W[fj];B[ek]
C[(I) Black 21 is only concerned with escape, but it is not bad.
B would be better as black's handicap stone is not captured and
White will be worried about it escaping later.  
]LB[jq:B]
;W[fm];B[fk];W[hm]
;B[gj];W[hq];B[bp]
C[(I) Black 27 is safety first. A good move.  
];W[nq];B[pn];W[ff]
C[(I) White 30, a point many amateurs would miss. Black must play
31(A) and now 4 is totally captured.  
]LB[fc:4][gd:A]
;B[gd];W[ij]
(;B[hi]
C[(I) Black 33 is poor. The ikken-tobi to C is also the eye-stealing
tesuji, and a much better technique.  
]LB[gh:C]
;W[bb];B[db];W[ql];B[nn]
C[(D) Black 37 was too simple minded. Perhaps kosumi at D or 46(A)
would be better. Anyway, it is difficult to stop 38 and 40 and
white's connection.  

(I) Black 37 is played from the wrong direction, but it is not
a serious mistake. E is correct (see Basic techniques, p.90 dias
18-21).  Black should aim to shut white up on the right side
by building a wall and then to invade at B or F.  

[[[ BGJ had D above E, but this is not a kosumi. sgb\]\]\] 
]LB[qk:D][jq:B][kq:F][pl:E][oi:A]
;W[qj];B[qi];W[pi]
(;B[oj]
C[I) Black 41 is not so good. White's shape up to 48 is extremely
good, but the sequence is not fatal for black. Black 41' should
be A (see variation).  
]LB[qk:A]
;W[qh];B[ri];W[rj];B[ph];W[oi];B[qg];W[rh];B[rg]
;W[si];B[pf]
C[Anyway, up to 51 black has enormous potential around the upper
right corner and he is still way ahead of white.  
];W[qo]
(;B[po]
C[(I) Black 53 is not so good. (The proverb 'Only a fool would
connect', not 'Any fool can answer nozoki' applies!!) The sequence
of the variation is correct as it keeps black strong and white
separated.  
];W[qp];B[qq];W[rq]
(;B[rp]
C[(I) Black 57 is bad - an unnecessary move. The ni-dan bane of
59(A) is correct.  D) Black 57: I was happy with with 57, but
Iwamoto was not. I was afraid of the situation in the variation,
hence the way I played.  White gains sente after black 61 due
to black 57.  
]LB[rr:A]
;W[ro];B[rr];W[sp];B[pr];W[md]
C[(I) White 62: White is trying to save the game and this deep
invasion is essential as G is not enough.  
]LB[lp:G]
;B[ne];W[kd];B[jd]
(;W[mf]
C[(I) White 66' is better at 85(B) due to the cut of black 83(A),
85(B). If black can gain sente he should invade at F. (Mt Iwamoto
kept on saying that black should invade at F for the next 60
moves or so!) 
]LB[kq:F][lf:B][me:A]
;B[oh];W[ni];B[nh];W[mh];B[mi];W[lh];B[nj]
C[(I) Black 73 is good.  
];W[qi]
(;B[li]
C[(I) Black 75 provokes white 76. Black is now playing a difficult
line. Black 90(A) would be a safe way to win; if it were an even
game F or G. If he had played 90, Black would have 50 points,
White 20 points.  (D) Black 75, 77: Where should I play? 
]LB[lp:G][kq:F][hg:A]
;W[jh];B[ig]
C[I) Black 77: (Daly took a long time here. While he thought, Mr
Iwamoto analysed the invasion of white 94(B), which becomes ko.)
The vital point is at 90(A) and it has been for some time. 77
is a loose move and there is bad aji for black.  (D) Black 75,
77: Where should I play? 
]LB[hg:A][qc:B]
;W[ki];B[kg];W[kh];B[lg];W[mg];B[me]
;W[le];B[lf];W[jg];B[kf]
C[(I) Black 87: Although Black has a lot of territory, white can
still try 94(B).  Black's left side group and lower left corner
must live.  (All is not up for White; Black has many chances
to make a mistake!) 
]LB[qc:B]
;W[if];B[hf]
(;W[hg]
C[(I) White 90 is incorrect. She must play at 92(A) to keep Black's
groups separated. Once black connects he is almost home.  
]LB[ih:A]
;B[gg];W[ih];B[gf]
(;W[qc]
C[(D) I thought white 94 etc should be ko, but I would have been
content to let white live in gote.  

(I) This corner is difficult; if white 94, black 96(A), white
98(B), black H, white J, black K and white L, and then maybe
ko? See variation.  
]LB[rf:B][pb:A][qd:L][rd:K][qb:J][sf:H]

(;B[pc]
C[(I) Black 95' is better at 96(A).  
]LB[pb:A]
;W[pb];B[ob];W[rf];B[sg];W[rb];B[pa]
C[(I) Black 101: What about C? (It is still there!) * * [Unsure
of this comment. Is this a reference to white 66 which refers
to an invasion to the right of C? SGB.\] 
]LB[jq:C]
;W[qa];B[qb]
;W[fe];B[ed];W[pb];B[oa]
C[(I) Black 107: This ko is huge.  
];W[qd]
(;B[qb]
C[(I) Black 109: Why not C? Leave the ko; white has to connect
in gote.  
]LB[jq:C]
;W[pe];B[of];W[pb];B[qm];W[oc];B[od];W[qb];B[nc]
C[(I) Black 117 is unnecessary! (Please note white 117 doesn't
work.) (D): The corner has worked out better for me than I thought.
Effectively, I have played tenuki once at 13, and it is still
gote for white to live. White 114 was a trick and I fell into
the trap with 117! (During the game Andrew Daly remarked "I think
I am the victim if a swindle!" Maybe he swindled himself!) 
]
;W[rm];B[pl];W[pk]
C[White 120: Gasps of astonishment! (D) White 120' should be at
D. During the game Miss Kodama touched the board with her stone
at D, but then played 120 anyway.  
]LB[sf:E][qn:D]
;B[rl];W[qk];B[rn]
C[(I): Black has gained more in the corner than white in the centre.
I don't fancy white's chances now. Six stones were too many.
(D) Black 123: About 20 points in gote. Now I ought to win. 
];W[ol];B[pm];W[eq];B[ep]
;W[dr];B[fq];W[fr];B[dq];W[er];B[cr];W[co]
(;B[hp]
C[(D) Black 135 and 137 were unplanned and short-sighted.  (I)
Black 135: Black should reply to white 134. 162(A) or 175(B)
are the obvious moves. 177(C) is best.  
]LB[cn:C][bo:B][br:A][co:34]
;W[gq];B[gp];W[iq];B[gn];W[gm]
C[(I) White 140 weakens black's other group.  
];B[jo];W[jp];B[ip]
;W[kp];B[ko]
C[(I) Black 145 should make eyes in the corner.  
];W[in];B[io];W[fh];B[ch];W[bg];B[fi];W[gh];B[ei]
C[(I) Black 153-155: It is very difficult for black's huge group
on the lower edge to die, but professionals are very patient.
(Miss Kodama's opportunity soon arose.) 
]
;W[ck];B[cj];W[bk];B[dh];W[mm];B[km]
C[(I) Black 159. White has no chance.  
];W[lo];B[ll];W[br];B[bq]
;W[cs]
(;B[ml]
C[(D) Black 165 assures my connection or an easy win in the fight
against white's right side group.  (I) Black 165 was a slight
mistake. It should have been played at 197(A).  
]LB[ln:A]
;W[lm]
(;B[nm]
C[(I) Black 167: Better at 169(A).  
]LB[kk:A]
;W[mo];B[kk];W[jl];B[kl];W[nl];B[sk]
C[(D) Black 173: No need for question marks. A gross blunder. I
completely overlooked my  dame-zumari after 174(B). I can defend
here and then cut at A. White could have resigned.  Mr Iwamoto
agreed entirely. Now the question was would the black group live
or die. It was 10:30pm and Andrew Daly had kept the best moments
to the end. The huge black group looked very sick, but ...  
]LB[mj:B][ok:A]
;W[mj];B[bo]
;W[bn];B[cn];W[dn];B[cp];W[bi];B[ci];W[jm]
C[(I) White 182: Black has a chance if he can spot the cut of 189(A),
but it is very unlikely he can read this.  
]LB[lp:A]
;B[ds];W[cq];B[lj]
;W[mk];B[cr];W[bs];B[lp]
C[(D) Black 189 was not a bad chance.  
[[[ I don't understand this sentence. SGB. \]\]\] 

(I) Black 189: Ah, an excellent move! Very strong! Once black
cut at 189 the game was his.  
];W[mp];B[lq];W[kr];B[mq]
C[(I) 193 would have been better at B, ...  
]LB[lr:B]
;W[np];B[nr]
;W[kn];B[ln];W[mn];B[jn];W[kj];B[ln]
(;W[oq]
C[(I) ... and 202 would have been better at B.  
]LB[pq:B]
;B[or];W[kn];B[lr];W[kq];B[ln];W[ls];B[mr];W[kn]
;B[jr];W[jq];B[ln];W[gk];B[gi];W[kn];B[ar];W[es];B[ln];W[qn]
;B[kn];W[sn]
C[When Miss Kodama played 222, saving one group and losing another,
time ran out. At first both players wanted to carry on the next
day, but then Miss Kodama resigned as she was 15-20 points behind.
])
(;W[pq]))
(;B[kk]))
(;B[ln]))
(;B[cn]))
(;B[jq];W[qb]))
(;B[pb]))
(;W[qc];B[pb];W[rf];B[se];W[qb];B[rd];W[qd]))
(;W[ih]))
(;B[hg]))
(;W[lf]))
(;B[rr];W[pq];B[qr];W[pr]
(;B[tt]
C[(Move 5 shown as a pass) (John Tilley suggests that black 1-9
in the sub-variation win for Black. Black 3 is an important tesuji.
there are several variations, but white is lost.) 
])
(;B[qn];W[rn];B[sp];W[ro];B[rm];W[qm];B[sn];W[rl];B[sm])))
(;B[qp];W[qn];B[oq];W[np];B[po]))
(;B[qk];W[rj];B[oj]
(;W[rk]
C[If white had played 4' at A, then black 4, white captures at
C and black at B - too good to allow.  
]LB[ri:C][pl:B][qh:A]
;B[ph];W[ri];B[oi];W[qg]
C[The combination of black 1 and 3 is very common in this type
of cross- cut. Black 5 could be played at A, but in a handicap
game if the shicho is good, 5 is simple and safe. Up to 8, white
has only a small life on the side and black has tremendous influence.
Painful for white.  
]LB[qg:8][oi:7][ri:6][ph:5][rk:4][oj:3][rj:2][qk:1]
)
(;W[qh];B[rk];W[ri];B[pl]))
(;B[ph];W[oi];B[qh]
(;W[pk]
C[However White may complicate things by playing 4' at A, and,
if black B, white C, black D, white 5 will make it tricky for
black.  
]LB[od:D][pe:C][qc:B][qd:A]
;B[oh];W[oj]
C[If the shicho is bad, the sequence of this variation is recommended.
However White may complicate things by playing 4' at A, and,
if black B, white C, black D, white 5 will make it tricky for
black. If white does play A then black 6 is safe. Anyway, the
shicho is nearly always good for black in a handicap game, hence
the first variation. (It is well worth studying this crosscut
as it is quite common in 6-9 stone games.) 
]LB[sf:E][oj:6][oh:5][pk:4][qh:3][oi:2][ph:1][od:D][pe:C][qc:B][qd:A]
)
(;W[qd];B[qc];W[pe];B[od];W[oh]LB[oh:5][od:4][pe:3][qc:2][qd:1]
)))
(;B[gh]))
(;W[bb];B[db];W[dg];B[je]LB[je:4][dg:3][db:2][bb:1]
))
