(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[0]
ST[1]
PB[Mike Peat, 10k]
PW[Dieter Heine, 8k]
KM[5.5]
RE[W+Resign]
SO[BGJ 60, September 1983, Page 9]
BR[10 kyu]
WR[8 kyu]

C[Copyright British Go Association 1983, 1998 

];B[pp];W[dq];B[dd];W[pc];B[qe];W[pf]
C[A notorious trick move - Black's sequence from 7 - 11 has the
great merit of simplicity, and although White gains a little
in this area, the difference is small enough to be unimportant
at this level.  

];B[qf];W[pe]
;B[pg];W[qd];B[qj];W[do];B[jc];W[lc]
C[Rather cramped - it would be better to extend along the lower
side at 38 or 15.  
];B[kq]
C[Also rather cramped - 36 or 38 would be natural, after 15 White
still has room for a good extension at 36.  

];W[cf];B[df];W[dg]
;B[ef];W[ce];B[cd];W[ci];B[fd];W[qn];B[pn];W[nq];B[oq];W[np]
;B[nr]
C[Black 29, 31: Very bad - Black seems determined to secure his
corner as soon as possible, but this is inconsistent with his
initial play at 1. He should attack White's stones by playing
at or near 'A' White could then save his two stones 26 and 28,
or live in the corner, or save his stone 24 but he would have
no time to do all of these things, so Black would get at least
as much territory as in the game, while avoiding the attack he
suffered on the lower side.  
]LB[ko:A]
;W[mr];B[or];W[lq];B[qo];W[nn];B[gr]
C[Very odd - usually Black would choose between a play on the third
line to make eyes and the solid play at 40, which aims to counterattack
White's stones on the right.  
];W[iq];B[ir];W[jq]
;B[jr];W[kp];B[kr];W[pm];B[qm];W[on];B[po]
C[? Why not capture 24? 
]LB[qn:24]
;W[hq];B[hr];W[eg]
C[He could have a go at killing the black group by playing 'B'.
]LB[er:B]

;B[bd]
C[Black 49, 53, 61, 63, 65: Black's plan becoms clear. He intends
to secure as much territory as possible very thoroughly, so that
White will have no useful forcing moves to help attack the later
invasions.  
];W[fg]
C[White 50 - 66: White's plan is also clear. He is going to concentrate
on the centre, and try to kill whatever comes into it.  

];B[gq];W[io];B[pl];W[og];B[qg];W[hd];B[hc];W[id]
;B[ic];W[jd];B[om];W[go];B[lr];W[mq];B[ms];W[oh];B[cl]
C[Black invades very deeply.  
];W[bm]
C[A bit of an overplay - there is no need to kill everything in
the centre, he should play 75, inviting Black to make a small
live group on the side while completing the rest of the centre.
]
;B[bl];W[cm];B[ag]
C[Black 71, 73: Bad - since he is now more orless committed to
spoiling the centre by living in it there is no point in spoiling
a small corner of it with these endgame plays - white 74 is quite
useful in taking away Black's eyes later.  
];W[bg];B[af];W[bh];B[el];W[ml]
C[White 76, 92 - 100: Greedy - he is trying to win by 100 points.
];B[dm];W[dn]
;B[en];W[dk];B[dl];W[eo];B[fn];W[gp];B[gl];W[fk];B[fl]
C[One eye.  
];W[ek]
;B[bj];W[bi];B[cj];W[gd];B[gc];W[ee];B[de];W[fe];B[ff];W[gf]
;B[ed];W[ge];B[gn];W[hm];B[hn];W[hl];B[gk];W[ei]
C[Very good. White's correct strategy is to keep his distance from
the black group <sup> <small> [1\] </small> </sup>, and to concentrate
on getting rid of his own weaknesses. Solid, good shape plays
like 106 are particularly effective in taking away the weaknesses
against which Black might play forcing moves to make eyes.  
];B[ck];W[ak]
;B[ej];W[fj];B[dj];W[oj]
C[Though this is overdoing things a bit. He is really trying to
win by 100 points.  
];B[gj];W[fi];B[ij];W[hk];B[hj];W[jl]
;B[al];W[aj];B[am];W[bo];B[in];W[il]
C[White's only really bad move of the game - after 128 (/\\) this
becomes a completely useless stone - he should just play 128.
];B[jn];W[jo];B[kl]
C[Black 127 - 131: Brilliant - Black takes full advantage of the
mistake. Now it looks as if Black will live.  
];W[jk]
;B[jj];W[kk];B[kj];W[lk];B[kh];W[ih];B[jh];W[li];B[ki]
C[Better to play hane at 147 first - then 148 would be impossible.
];W[ii]
;B[lj];W[mi];B[mj];W[nj];B[mk];W[nk];B[nl]
C[The cut below 132 is trickier (though it still doesn't work if
White plays correctly).  
];W[mm];B[ig];W[hg]
;B[jf];W[if];B[kf];W[jg];B[kg];W[nf]
C[Perfect - another example of the strategy described above. Black's
play in this corner would be good enough to live against many
shodans, but White's faultless replies are too good for him.

];B[kd];W[kc];B[ld];W[mc]
;B[mf];W[me];B[le];W[mg];B[md];W[ne];B[nd];W[nc];B[od];W[pd]
;B[lg];W[je];B[mh];W[ni];B[ng];W[ke];B[ln];W[km];B[kn];W[ko]
;B[di];W[dh];B[oc];W[ob];B[pb];W[nb];B[qb];W[rc];B[rb];W[sb]
;B[rd];W[re];B[kb];W[qc];B[ra];W[pa];B[oa];W[sc];B[ok];W[pk]
;B[pj];W[ol];B[ai]
C[Black 201 is not actually a ko threat.  
];W[ah];B[ok];W[nh]
C[White 204 is necessary since Black 204 would now make an eye
due to White's shortage of liberties.  
];B[mo];W[no];B[lp];W[lo]
;B[mn];W[nm];B[mp];W[ol];B[fo];W[fp];B[cp];W[co];B[ep];W[eq]
C[White 218 starts a ladder - if he carlessly plays 220 at 221
the ladder still works, but Black can live with his big group
by extending at 220, then playing atari on the two stones above,
and catching White in damezumari.  
]
;B[dp];W[bp];B[cq];W[cr];B[bq];W[aq]
C[Black resigns after 224 - he has run out of ideas at last. The
ingenuity with which Black sought eyes for this group and the
accuracy with which White refuted him both show a capacity to
play well above 8 kyu. We can expect to hear more of both of
these players.  
])
