(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[0]
ST[1]
PB[Team of three - see comments]
PW[Team of three - see comments]
KM[5.5]
RE[B+R]
SO[BGJ 66 November 1985 page 28]
BR[(6p+4+1)/3 dan]
WR[(6+5+3)/3 dan]

C[Copyright British Go Association 1985, 1999 

Black: Iwata Hajime, 6p, Japan; Don Potter, 4d, Ex-USA; Lauri
Paatero, 1d, Finland 

White: Matthew Macfadyen, 6d, UK; John Given, 5d, USA; Bernd-Jan
Buit, 3d, NL 
];B[cp];W[dd];B[oq];W[qd];B[oc];W[po];B[qo];W[qn]
;B[qp]
(;W[pn]
C[White 10: The first problem. It would be best to play at 13 (A),
waiting to see how the top corner develops before playing at
the bottom.  
]LB[md:A]
;B[nq];W[pj];B[md];W[pc];B[od];W[pf];B[cf];W[fd]
;B[hc]
C[Black 19-37: A typical rengo sequence. The black players have
three different ideas about how to rescue their group. 37 was
played by Iwata, and was designed to help the rest of his team
know what to do.  
];W[kd];B[he];W[kf];B[ff];W[bd];B[nf];W[kh];B[eq];W[ph]
;B[kc];W[jc];B[lc];W[jd];B[ec];W[ed];B[dj];W[hg];B[fn]
C[Black 19-37: A typical rengo sequence. The black players have
three different ideas about how to rescue their group. 37 was
played by Iwata, and was designed to help the rest of his team
know what to do.  
];W[gf]
C[White 38' should be at 39 (A), since white ends up in bad shape.

]LB[fg:A]

;B[fg];W[jb]
C[40' could be at 41 (A), but then black 40 would make the capture
too small.  
]LB[ge:A]
;B[ge];W[fe];B[ig];W[ih];B[hh];W[if];B[hf];W[jg]
;B[gg];W[pb]
C[White 50, 52, 54: These plays show the advantage of giving each
player three moves, they were all played by Buit, and develop
a promising attack on the black group. Unfortunately I spoiled
it for him with 56, which should be at 57.  
];B[mb];W[kb];B[ob];W[nc];B[pe];W[qf]
C[Unfortunately I spoiled it for him with 56, which should be at
57 (A).  
]LB[qe:A]
;B[qe];W[re]
;B[pd];W[qc];B[of];W[hi]
C[White 62: This play caused much discussion after the game, as
to whether it made white magnificently thick or overconcentrated.
Iwata approved of it, and confessed that he had considered playing
55' at 62, abandoning the upper group.  
]LB[pe:55]
;B[jp];W[bp];B[bo];W[co];B[bn]
C[Black 67, 69, 71: Paatero, nominally the weak link in his team,
was reponsible for these three brilliant plays which more or
less wrapped up the game.  
];W[dp]
;B[cq];W[dq];B[fq];W[em];B[en];W[do];B[cm];W[gq]
C[White 76: The corner group can't be saved directly, and it seemed
to be good to force Iwata to make bad shape (I played 76, and
had expected 77 (A), which is the only way to stop any fooling
around.  
]LB[fp:A]
;B[fp];W[gh]
;B[eh];W[mo]
C[White 80 aims at a big territory in the centre, but it can't
be big enough. White should play below 63 (at A) and try to live.

]LB[jq:A]
;B[lp];W[kn];B[ni];W[nh];B[mh];W[oh];B[mg];W[mi]
;B[in];W[im];B[hm];W[dk]
C[White 92: Last chance. 94 was just a forcing move so that Iwata
wouldn't get to answer 96. Black obediently erred with 97 (they
should atari above 96 first). But 98 was the final aberration.
The other two White players immediately resigned. If 98 had been
at 99, there was still a chance of killing the whole black group
at the top.  
];B[ck];W[io];B[jo];W[cj];B[dl];W[ek]
;B[di]
C[White 92: Last chance. 94 was just a forcing move so that Iwata
wouldn't get to answer 96. Black obediently erred with 97 (they
should atari above 96 first). But 98 was the final aberration.

The other two White players immediately resigned. If 98 had been
at 99, there was still a chance of killing the whole black group
at the top.  
])
(;W[md]))
